14
Wrap Up and Render
To wrap it up, to complete the process, is to draw Strokes, to model your character in a Scene
and generate an Animation Sequence. Finally you will want to share your work with your friends
and showcase it to the world. You will want to Render your animation into a Video File or convert
a Frame of the animation into an Image File. Video Files may be referred to as Movie Files.
Rendering is the process of converting the Blender file information into an Image file or a Video
file. In practice this entails taking the data producing what you see in Camera View in the 2D
Viewport Editor and converting it into Image or Video file format. In the Grease Pencil, by
default, Camera View is what you see in the 2D Viewport Editor.
After Rendering, the conversion may be viewed as a digital still image or in the case of a video
file, played on a media player. This will depend on the format chosen. Controls and settings for
Rendering are located in the Properties Editor, Render Properties and Output Properties
buttons.
Note: There are three separate rendering systems in Blender. One is the Blender
Eevee system, the second is the Cycles system and the third is Workbench.
This section explains the basic render procedure using the default Eevee system
limiting the discussion to producing a still image file or video file.
14.1 Eevee Render in the Properties Editor
Figure 14.1
Samples: The number of
Render Properties
paths to trace for each pixel
in
the
render. As
more
samples are taken the image
or frame becomes less noisy
and more accurate.
Properties Editor
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